In The Two Thrones, the Prince is affected by the Sands of Time. Transforming into the Dark Prince (Image via Prince of Persia 2005) Realizing his past mistakes did not change time, the Prince wearing the Mask lets his other self get killed so that he can take off the Mask and take his place. In Warrior Within, as is already mentioned, at one point in the game, there are two Princes at one point in one timeline, where one is wearing The Mask of the Wraith. In the Sands of Time trilogy, the presence of a double happens in the two latter sequels. It manages to procure the blue flame required to kill Jaffar and returns to the Prince’s body. This time, the Shadow can now leave the Prince’s body at will. Prince of Persia 2: The Shadow and the Flame brings back the concept of this doppelganger shadow. Realizing the Shadow is none but himself, the Prince sheathes his sword and merges back with the Shadow. In their final meeting, the Prince chooses to fight him, but the Prince himself is hurt upon cutting him. The Prince and the Shadow merging (Image via Prince of Persia 1989) Throughout, the Shadow acts primarily as a nuisance by stealing a life potion or closing a gate. The latter ran in the opposite direction of the Prince. In the 1989 Prince of Persia, the Prince met with his Shadow after passing through a magical mirror. The mask only comes off when the user’s “other” self dies, and the wearer can take that place in the timeline. ![]() The Mask of the Wraith lets its wearer go back to the past as a wraith by creating two timelines. In the sequel, Prince of Persia: Warrior Within, time manipulation was further explored through the presence of sand portals, through which one can move either way in time, and the artifact called The Mask of the Wraith. ![]() The Prince breaking the hourglass with the Dagger of Time (Image via Prince of Persia) The Sands of Time introduced the Dagger of Time, which can use the Sands to rewind time for up to ten seconds. In the original trilogy, players were bound by a fixed time, but time was fluid and could be turned back in the latter trilogy. The aspect of time is reversed in The Sands of Time trilogy. In the first game, the main objective is to escape from the dungeons and save the princess locked in a tower. The primary caveat of the original trilogy was that the game had to be finished before a stipulated time ran out. Time running out (Image via Prince of Persia 1989) It is an animation technique to trace over motion picture footage to produce realistic action. Prince of Persia and its use of time The Prince referred to Mechner's brother doing acrobatic stunts (Image via Prince of Persia 1989)įor the very first game back in 1989, Mechner used rotoscoping to create fluid and realistic animation for the first game. One of the most famous and notable influences of Prince of Persia is Ubisoft’s other IP, Assassin’s Creed. The franchise’s influence on the video game genre, in particular, is immense. Prince of Persia: The Sands of Time’s critical success made Ubisoft invest in subsequent sequels. Happy anniversary to one of our favorite adventures with the Prince of Persia! ⏳ 150 17 years ago, the mystery of the Sands of Time were revealed.
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